Wednesday, 4 September 2013

First Impressions and Beginner's Luck

Over the course of Root Hill 2013, I got introduced to at least half a dozen new games, and I thought I'd do a post about them and what I thought of them.  In aproximately the order I played them: Gloom, Resistance, Zombie Dice, Carcassonne, Alhambra, and King of Tokyo.


Gloom: appeals to the more twisted side of my sense of humour, as each player controls a family of five characters, and must spend the game trying to give them the lowest possible self-esteeem.  The game consists of a special deck of cards, and nothing else - with the twist that the cards are mostly see-through, so they can be stacked to hide or reveal various parts of each other, with the outcome affecting your score; you have to tell some story to explain each card you play, which makes things rather more interesting; the idea is to play the bad-event cards on your own characters, and the cheerful ones against your rivals to give them unwanted positive self-esteeem points.  The game ends as soon as all five of one player's characters are dead, and then whoever has the lowest overall self-esteem points across their family wins.  Mwahahah.

I'm almost tempted to describe it as The Nightmare Before Christmas: the Card Game, but to be honest it's more TNBC without the Christmas - just gleeful misery.

Introduced by Sam; my opinion 4/5.


Resistance: to all intents and purposes, you're the Rebel Alliance out of Star Wars, or a comparable ragtag group of freedom fighters standing up against a big bad empire.  The political whys and wherefores are irrelevant; the point of the game is to figure out which of the five to ten players are actually Resistance, and which ones are spies sent in by the aforementioned big bad empire.  A subset of the players are selected to take part in each of five Missions, and the Resistance win if 3 missions are successful - the rub being that if spies are chosen to go on a mission, they have the option to fail it.

Somewhat like Mafia, but more structured and much more prone to mind-games.  Also, don't play it with Simon; he takes the spy-hunting far too seriously...

Introduced by... can't remember; my opinion 3 or 4/5.


Zombie Dice: very simple, really - you're a zombie, and you chase humans.  Draw 3 dice, roll them: a brain symbol means you catch the quarry and get their brain (duh), a flash symbol means the quarry pulled a shotgun and, well, shot you, and a pair-of-feet symbol means they got away, so you re-roll that particular die if you decide to continue your turn.  Get shot 3 times and your turn is over, with nothing added to your score.  So basically you collect brains and quit while you're ahead.


 The strategy is made more interesting by the different colours of the dice - red ones are more likely to land on a shot, while greens are more likely to turn up brains, and yellows are equally balanced, which means that you can gauge the likelihood of a positive outcome in a re-roll based on the colours of any dice which turned up feet the previous time.

Introduced by Sam (again); my opinion 2/5 for mental stimulation, but 4/5 as a quick bit of entertainment, ideal for when your brain's already gone to sleep.


Carcassonne: in a rustic mediaeval landscape made of square tiles randomly drawn from a bag... okay, I'll give up on the narrating-it-like-a-film-trailer thing.  It wasn't working.  Anyway...

The tiles are drawn at random, but there are rules on how you can lay them - specifically you must place similar edges together, grass against grass, city against city, and so on.  Then you start laying claim to various bits of road, field and city, in the hope that they'll get bigger and you'll win points for them.  Various other stuff happens, but that's the basic idea.


The version I played included 2 or 3 expansions, which give you extra turns, or give you extra points for getting the largest share in various industries (textile, grain etc); usually I'd prefer to play a game vanilla before introducing expansions, but the basic rules of Carcassonne are sufficiently simple that I was happy to make an exception.

The look of the landscape may prompt a comparison to Settlers of Catan (remember Hannah's post on that one?), but there's actually very little in common between them except for their rustic pre-technological settings.

Introduced by Josh (I think); my opinion 4/5.


Alhambra: gave me a sense of deja vu as it features a very similar landscape-generated-from-random-squares thing to Carcassonne, but this time round each player builds their own layout and it only represents one palace complex instead of a whole country.  The novel mechanic is the presence of not one but four different currencies within the game; for any given round there will be four different bits of palace available to purchase, and each requires a different currency.  Sometimes you opt to collect a particular currency to buy a particular bit, but then again, somebody else might buy the part before you get a chance to, so it's a bit of a gamble.  Points are awarded at three specific moments during the game, based on who has the most of each type of piece, and who has the longest wall surrounding a part of their palace.


The separate landscapes are both an advantage (nobody can cut you up) and a bit of an achille's heel (you can't cut anybody else up); the different currencies are an interesting mechanic, and help to make the game more engaging on the whole, but they can sometimes slow things down, especially at times when most or all of the available parts are expensive.

Introduced by Josh; my opinion 3/5.


King of Tokyo: in spirit, this is basically half a dozen Kaiju movies mashed up into an affectionate, board-game-shaped pastiche.  It mostly runs on die rolls, and various die faces can give you victory points, give you 'energy' (currency, used to buy power-up cards), or attack whichever monster is currently occupying Tokyo City (unless you're in there yourself, in which case you attack everyone else at once!), the aim being to keep your health above zero and be the first to reach 20 victory points.  Unfortunately I failed to keep my health up; out of the six games I'm writing about, this is the only one that I didn't win at least once during Root Hill - hence the "Beginner's Luck" part of the post title.  But the bit before I got stomped was quite enjoyable.

Introduced by Sam and/or Josh; my opinion 3.5/5.


- The Colclough


Pictures from Wikimedia Commons

Tuesday, 3 September 2013

Never Twice the Same Circle

Sam suggested recently that I should do a post on how life has changed over the years, and I've decided to take up the suggestion, focussing specifically on the seven years since I first went to Root Hill.


I'd just finished sixth form, back in 2006.  I didn't know what I wanted to do next.  I'd barely started work on my giant mosaic project.  Cylinder and Miserable had only just started, and Grace and Caffeine wasn't even a twinkle in my eye yet.  I still had Arthur & the Punk in post-production, and the likes of Day-Glo! and The Probe Has Succeeded hadn't been so much as storyboarded.  Yateley Baptist was just two years into Adrian Reynolds' pastoral tenure, and the end wasn't remotely in sight.

In myself, I knew there was something wrong with me in terms of a chronic inability to empathise, but I had no idea what caused it or what to do about it.

And Root Hill?  New, bit scary... we had Andrew 'Moneybags' Sadler as one of the leaders, and we went to Guildford for the Tuesday outing, with Laserquest, boating and other things.  Other leader Dave Hollands was sometimes seen waving a tape-writing camcorder around, and the resultant video was available on either VHS (yes, really!) or DVD.


Fast forward seven years to 2013: I've been on the Root Hill camp eight times.  Andrew has been replaced by Jim Sayers (after a transition period in 2009 / 2010), and Guildford has been replaced on the timetable by Horsham, from 2011 onwards, because they shut down the Laserquest in Guildford.  The choice of churches on the Sunday morning remains largely the same, although I've switched my habits from Chilworth to Dorking in the interests of a shortened commute.  I took over as the videographer in 2008, and killed off the VHS option; my temporary successor went widescreen the next year; this year the video was shot by another newcomer, using a DSLR, and will be released exclusively online.

The people have nearly all changed - almost nobody else from the 2006 camp was still there for 2013 (one or two exceptions, but not many), but I'm not complaining.  I came into Root Hill as one of the youngsters, and felt a bit lost among the established friendships between the older campers; now, I am the older campers, and it's a lot easier taking on the younger ones as they arrive rather than trying to make my way around the whole new camp all in one go.  For me, the 2013 crowd feels much more like home - and feeling like home is, in my books, a very good thing.

But in spite of all the changes, Root Hill remains very much as it always was.  There's still a big pile of wood chippings next to the bonfire area each year, which I like to go and perch on top of to chew over things on some of the evenings.  The timetable and the menu barely change at all, in their major components at least.  And that's where the title of this post comes from: Root Hill is largely cyclical - it's ended up being a bit same-old-same-old, but it's a good kind of same-old-same-old, which is precisely what I keep going back for - but the cycle never repeats itself perfectly.  There's a degree of circularity, but it's never twice quite the same circle as any of the previous times.

This whole 'people' thing leads into another point of change over the last 7 years: the shift in my understanding of myself.  Five years ago, I was presented with the answer to why I struggle so much with people: it's a high-functioning autistic-spectrum condition, most likely a variant of Asperger's Syndrome.  In the half a decade since July 2008, the diagnosis has gone from new and shocking (I kinda wish my old Tailcast blog posts hadn't got wiped off the internet, as the one I did about my initial reaction would be good to link to for back-reference) to being fully accepted and normalised (as I mentioned a couple of posts back).

Adrian left Yateley Baptist four years ago after five years as our pastor.  We found and called his successor Andrew Wigham a few months ago, and he has moved in and started his work over the last two or three weeks.

I've passed my driving test, and been driving for long enough to pick up all sorts of terrible habits - palming the wheel more frequently than the gearstick, for example - and I've had a younger sibling get married, since 2006.

Cylinder and Miserable has run for 2126 episodes (1920 of them published, and counting); Grace and Caffeine has long since folded (after 178); cross-continuity spin-off Fort Paradox has had time to appear from nowhere, make strides, get forgotten, and get revived; the mosaic got completed, moved, damaged, repaired... I don't even know if it still exists, to be honest; Portal and its sequel got released, I got into them, and I found my other niche in life as a Portal 2 test chamber architect; The Probe Has Succeeded is very old news indeed, and my animation efforts have more recently been focussed on the likes of Papercuts and The Murkum Show.  What's next?  Who knows.

I probably missed a lot of stuff.  But you'd get bored if I went over everything.

Sam: thanks for the suggestion.


- The Colclough

Friday, 23 August 2013

Theoretical, Practical... and Useless

"Bicarb for Bees, Vinegar for Vasps".

So goes the mnemonic for what you should put on an insect sting.  Bee stings are acidic and should be neutralised with an alkali - the typical household example being bicarbonate of soda - while wasp stings are the other way round, i.e. they're alkaline, and should be neutralised with vinegar.

Also of note: bee stings are barbed, and will stay behind in your skin - which has the side effect of killing the bee shortly afterwards - while wasp stings aren't barbed, and stay attached to the wasp instead of to the victim, leaving the insect free to fly off and re-offend.

I've known all of that for years, but it's always been a hypothetical bit of information, as I've never been stung by either... until now.  Went to pick up a box outside the shop today, and next thing I knew there was a barbed sting stuck into my left hand around the area where the thumb joins on.

Fat lot of good all my theoretical knowledge of insect stings did me, though, when the opportunity arose: what's the point in being able to identify it as a bee sting, and knowing that the correct antidote would be an alkali, if there's no alkali available, hm?  Answer: not much point at all.  Just had to suffer.

To be honest, I was surprised to discover it'd been a bee because I'd always thought insect stings were supposed to hurt a lot worse than it did.  Not saying it didn't hurt, just that I would have expected it to hurt more.  Not complaining though.  Not about that, anyway - in retrospect, I was rather more put out about not being able to make use of my knowledge on the subject than I was about having been stung in the first place!

No, I'm not asking for another round so I can have another shot at putting baking powder on myself.  Just for the record.


- The Colclough

Wednesday, 14 August 2013

What You're Not Reading This Year

Any of you who've kept an eye on my DeviantArt page might have arrived at the conclusion that this is the time of year when you could expect another round of blue-pencilled introspection in the form of some Knowing It's Called Aspergers drawings.  You would have been right.  But you may also have noticed that said drawings haven't happened.

Well, it's been five years now.  As of the 6th of July this year, I've lived for half a decade with the notion that it isn't just me being an unfortunate and inexplicable freak of nature, it's part of the autistic spectrum and as such is a known and documented phenomenon and not a unique failing on my part - and after half a decade of chewing over the idea and figuring out how it fits in with everything else, it finally seems to have normalised.  The drawings were, in essence, about how I felt on the subject, but now I seem to have assimilated it into my status quo and no longer feel much about it at all: "ah, that time of year.  How do I feel?  Um... no different to how I felt when I wasn't thinking about it."  Hence no drawings; there's nothing to draw this year.

I thought it might have been nice to have one or two "I think things are winding down, so here's a little coda"-type drawings to conclude the series, but I spent most of July (on and off) thinking about the question, and couldn't come up with anything to draw as a coda that wouldn't have felt like a tired re-tread of the previous 44 pictures.  And in retrospect, I think the 44th - Day 1475 - serves well enough as a finale to the project.

I'm going to have to start putting something else on my DA page, aren't I?


- The Colclough

Saturday, 3 August 2013

Ways to Pickle Your Brain

What the title says... here's a few thoughts on the subject, based on stuff that's been going on recently:

Have a heatwave.  I can usually keep functioning until 11pm quite happily, but I've struggled lately.  It's been particularly awkward at work - I seem to have spent several hours feeling like I'm wilting all over the till.

Play Antichamber.  Acquired recently when it came up on a Steam sale, taken more than 5 hours so far... and I don't even know how much of it I've solved.  It's unspeakably confusing.  Non-euclidean geometry, things changing behind your back (which often happens in my dreams, but now it's happening on my PC monitor too!), and sundry other very odd game mechanics.  Makes you miss the comparative linearity of Portal.

Change all the windows in your house and get paranoid that something's missing.  It's especially confusing in the porch, because the new front door has a lot more glazing than the old one, and lets in a lot more light, generating the subconscious assumption that it must have been left open by mistake.  Which is confusing when the door's actually shut.  Still, the new windows are, in themselves, very nice, and the new front door key has the added bonus of looking not so much like a key as we know it, Jim, but more like some fragment of the Enterprise which has gotten lost in time.

Get your new hamster to eat something which you don't know isn't poisonous.  After a longish period without any hamsters, we've had two new ones in the last week: Smokey (Ben's fourth), and Muffy (Sophie's fifth).  I went to clean my teeth last night, and found Muffy's cage temporarily sited on the kitchen table, and the rodent busy munching on a bit of christmas cactus which was accidentally poking through the bars.  I had no idea whether or not christmas cacti are toxic, so I pulled the plant out of reach (which left the hamster looking a bit confused!), and scuttled off to google the thing.  The internet seemed to concur that christmas cacti aren't poisonous - the worst that might happen is a bit of gastric upset and vomiting, but nothing life-threatening - so I could sleep easy.  But still, while it lasted, one more thing to help fry my brain cells...

Any other suggestions?


- The Colclough

Saturday, 8 June 2013

Faster than a Speeding Camera Shutter

You know how they say animation is usually a slow process?

In my last post, about two-and-a-half weeks ago, I introduced you to a little project called The Murkum Show.  At that point, I had finished Episodes 1 to 3, got Episodes 4 to 6 in pre-production, and written Episode 7, and I had no real idea of how long the series would continue.

Well, in the world of The Murkum Show, it seems that two-and-a-half weeks can be quite a long time.  I've now finished Episodes 1 to 9 and got Episodes 10 to 15 either written or mostly-written, with various contributions from Tim, Sarah and Sam - and we'd got ahead of ourselves a bit, and started writing material for Series 2 already, so I've decided that it's time to close script submissions and lock down the episode lineup for Series 1.

I admit that I might have cheated a little by having the episodes be so short, but it's rather gratifying to have a series progressing so fast for once, instead of the snail-esque crawl that my animation work usually moves at.

There's a huge amount of Murk Army back-story which would be very hard to publish due to its rambling nature and the disparate formats it's been written in, but there are certain frequently-revisited elements which have found their way into The Murkum Show - one example being Murkum's hopeless attempts at motivational speeches, like the one in Episode 3 Headlong Dash ("War is... um... war!"); various others will be cropping up in later episodes, and although their in-joke nature might not be apparent to the casual viewer, it's rather satisfying for me (and I think for Tim and Sarah as well) to have them in there.

Here are Episodes 2 to 4.  Enjoy - and tune back in next Saturday for Episode 5 I Want the Droids!








- The Colclough

Tuesday, 21 May 2013

A Show of His Own

Back in 2011, in the days of Arbitrary Stopframe Series 1, one character emerged as the clear favourite out of the eleven who had appeared in the show.  Everybody else got just one appearance, or at best two, but Doctor Murkum (one of the many denizens of Universe XGT) got three episodes to himself - well, two-and-a-half if you take into account that he had to share the last one with an angry DVD copy of a South Korean monster flick.  And somebody - I think it was Tim - suggested that perhaps Murkum should get a show of his own.

Well, he's got it.  Tim's suggestion rankled away throughout 2012 - if I gave Murkum his own show, what sort of show would it be?  I considered making it a chat show, but that one fell by the wayside; I could never come up with a workable answer to the questions of who he would talk to, about what, and why.  I briefly considered having a split-timeframe format, intercutting footage that was meant to have come from Murkum's first camcorder back in the 1980s with other footage of him in the present day reviewing his past escapades on tape and trying to deny or explain away the more embarrassing bits; that one floundered due to its technical over-complication.

Eventually, I settled on a less-is-more approach, and decided that each episode should be a short stand-alone sketch, set at Fort Murk in the present day, in which Murkum brings injury and/or embarrassment upon himself.  He does that a lot anyway, so it made sense that The Murkum Show should bring it to the screen.  The fun thing about writing for Murkum is that he's numb-skulled, arrogant, violent, a kleptomaniac and a pathological liar, so I can write/animate him suffering all sorts of indignities without having to feel even remotely sorry for him - he deserves every indignity that comes his way.

So, with that premise in mind, I built a set out of Lego, scribbled down a trio of short episode scripts (half a side of A4 each, if that), and sent them to Tim for appraisal.  It's worth mentioning at this point, for those who don't know already, that I've known Tim for a very long time, and Murkum is almost as much his fault as he is mine.  So that's why he gets to read the scripts before anybody else.  Basically he agreed with my own assessment, which was that Episodes 2 and 3 worked, but 1 felt unfinished; combined with the fact that I'd decided I wanted the series opener to feature some of Murkum's highest-ranking employees, it seemed like the logical thing to leave Episodes 2 and 3 as Episodes 2 and 3, but push back the previous 'Episode 1' to become Episode 4, pending a rewrite, and pen a new episode to begin the series.  Which I did shortly afterwards.

The next step was dialogue recording and processing - it took a lot of faffing about with a constricted throat and a pile of audio filters to make Murkum-on-speakers sound like Murkum-in-my-head.  The job was made more complex due to Murkum being a cyborg (with an artificial voicebox, mechanical components in his chest to keep his respiration and circulation going, and all of his limbs at least partially cybernetic), and I needed to try and make his voice sound like it was being electronically generated, but without ending up as a clone of Microsoft Sam.  Got there in the end, though, with some more assistance from T.

The actual animation process was relatively short and painless, with the first three episodes (collectively 'Production Block A') shot back-to-back over the course of last Thursday, and I then completed sound editing for the trio and released Episode 1 Elite Class on Saturday.  As you can see right here:



Ta-da!  The Murkum Show has landed.

I've already finished dialogue recordings for 'Production Block B' (Episodes 4 to 6), and am aiming to film the visual components in the next few days.  The plan is to release one episode every Saturday while stocks last, so come back on the 25th for Episode 2 Drinkies...


- The Colclough

Tuesday, 30 April 2013

End of a Pixellated Era

I actually did it.  After the best part of 2 years' on-and-off work in the current phase, and nearly 7 years after starting the project overall, I finally wrote the 2126th episode of Cylinder and Miserable this afternoon, completing Series 3.

I have to admit, at this point, to a strange act of... well, unwarranted strangeness.  I actually picked episode 2126 as the end-point for Series 3 several years ago - at the same time (I think) that I picked 1448 as the end-point for Series 2.  Which was before I'd written very much of Series 2.  And for no objective reason that I can put a finger on, I actually stuck with those two completely arbitrary numbers, ending Series 2 on Episode 1448 nearly three years ago, and Series 3 on Episode 2126 today.  It must be getting on for half a decade that 'Episode 2126' has been lurking at the back of my mind as a semi-mythical future event - much like 'Star Wars: Episode I' must have been to many moviegoers up until about 1997, before The Phantom Menace got released - but now it's an actual, honest-to-goodness fact, sitting on my hard disk as a .gif file.  The long-gestating third phase of my huge, unwieldy and frequently bizarre webcomic project is finally over.

It hasn't always been easy - the finished article bears a scar or two from the processes of its own creation, and I owe Tim a debt of thanks for getting me to let go of some elements which (without my realising it) were dragging the comic down - but on the whole I'm pleased with the outcome.  It ended rather well, if I say so myself - I'll be interested to see whether you agree with me on that point, when the newly-minted episodes get published around this time next year.

I want, and need, a break.  I've got a narrative masterplan for Series 4, but I won't start writing that for at least another year, simply because it's hard work writing such a big project, and I can't keep it up continuously.  So don't go expecting news of work on Series 4 in a hurry.  In fact, if I've got the maths right, I think I might end up finishing publishing Series 3 before I've had as long a break as I want or started writing Series 4, which would be the first time since writing Episode 0001 that I completely run out of unpublished strips.  But we'll have to wait and see on that front.

In the meantime, if you're not doing so already, you can find Series 3 still publishing over at http://cylinderandmiserable.webs.com...


- The Colclough

Thursday, 28 March 2013

Videos from March

I've uploaded a couple of videos this month, and forgotten to put them on here at the time, so this post is a little end-of-month roundup of videos that should have been on here earlier...


Made second but posted first: The Fifteen-Minute Fortress, in which I do some rambly bloggy stuff, intercut with footage of me trying to build a Lego castle thing (of sorts) in 15 minutes flat.  Watch below, and judge for yourself whether or not it was any kind of success - and what the answer might be to the question about a sequel which I pose at the end...




Made first (shot in October, in fact, and finished in February) but posted second: X-Battles GT5: Exploding, in which some Lego (wait, thematic connection going on here!) characters have a fight with laser weapons.  Produced in conjunction with Tim and Sarah, and all rather fun to make.




- The Colclough

Thursday, 14 March 2013

Oh Help, There's a Corner

It was mooted some time last year that if I lived long enough (i.e. until my 25th birthday) and managed not to crash the Fiesta in the meantime, I might be able to get insured to drive my Dad's car, a 2009 Mondeo diesel estate.

I reached the old quarter-centenary last month.  Without crashing the Fiesta.

As of early yesterday afternoon, I'm told, I am now insured to drive the Mondeo.  So last night I went for my first spin in it.  I have to say, it was quite a surreal experience, in that all the principles are exactly the same, but pretty much every single detail was different.  Still an automatic gearbox, but a different type of automatic gearbox.  Still got the indicator stalk on the left, but it feels different somehow.  Still got brakes (as you'd hope, really), but much more bitey than in the smaller car.

But if you'll excuse the terrible pun, the big difference was how big it is.  Compared to the Fiesta, the Mondeo is a bit wider, has a higher and longer bonnet, and sticks out half a mile further at the back end, which makes cornering that bit hairier.  I spent the inaugural drive alternating between thinking "this is fine, I don't know what Mum complains about," and then having sudden moments of doubt whenever I came up to a corner, as the Mondeo's hugely increased wheelbase makes cornering a very different experience to what I'm used to.

But strangeness aside, I got it back onto the driveway in one piece, so it was all good in the end.

And then, out of sheer force of habit, I reached for the key to turn it off.

Which was silly of me, because I've known all along that you don't put the key in the steering column in the Mondeo.  It signals its presence wirelessly, and you start or stop the engine with a button on the dashboard.  But my muscular memory kicked in, and I reached for the non-present key anyway.  Duh.


- The Colclough

Rest in Fleece

I recently wrote a blog post bemoaning the apparent passing of Hannah Newcombe's blog at http://hannahlikessheepbaa.blogspot.com, and suggesting that I should mark the anniversary of the last post with a virtual funeral.  Well, it's now a few days (weeks?) on from the anniversary, and I have prodded the corpse to double-check that it really is dead, and guess what?  It hasn't twitched.  It looks pretty dead to me.

So here goes the funeral!


As a non-relative of the deceased, perhaps I should begin by outlining how I came to meet them.  Well, it's Root Hill's fault.  I met Hannah for the first time at Root Hill 2010, and found my way onto her blog via her pair of trainers with somebody else's blog address on them (as one does).  This conspired together with other elements of RH2010 to inspire the beginnings of my own blog - this one you're reading here right now.  The two blogs intermittently goaded each other on over the next year and a half, and a good time was had by all.  Or at least by me...

I had suggested that the funeral should take the form of a selection of my favourite posts from the sheepy one's blog, along with an explanation of why I liked them; however, this could present something of a difficulty as there are quite a lot of posts on there (a quick bit of math says 219!) and I've never been very good at picking favourites.  I thought about giving it a shot anyway, but soon realised that the sheer number of posts I'd have to re-read and sort through is overwhelming.  However noble my intentions, and however much I might enjoy re-reading some of the old posts (which I do sometimes), I just don't have the time to systematically go through all 219 of them.  Between the challenges, the ramblings, the huge web of Doctor Who and Hitchhiker's Guide references, the ad-hoc remarks on life as it happened, and the occasional, wonderful moments when my own creative output got put in the spotlight, there are too many posts on there for me to pick out just a few.


Other features of the funeral were going to be a selection of music, and some thoughts on food.  Music first:

In a suitably lamentative and funereal mode, and in keeping with the prevailing spirit of sci-fi nerdiness, I nominate This is Gallifrey from the Doctor Who Season 29 / New Series 3 soundtrack, by Murray Gold: http://www.youtube.com/watch?v=k-SBNgu1hO4

...followed by Tim's (characteristically baroque) suggestion, the aptly sheepy Sheep May Safely Graze by J. S. Bach: http://www.youtube.com/watch?v=ZIUCRXMM4pE

Sam suggests Fade To Black by Metallica - I know virtually nothing about rock (you see, I'm assuming Metallica is rock... I could even be wrong about that, for all I know!), so I don't necessarily understand the connection apart from the fading-to-black-usually-denoting-the-end-of-something thing - but I'm sure Sam has some underlying reason for the choice, so here's the link anyway: http://www.youtube.com/watch?v=M4qr3GfTp_Q

And to conclude the musical interlude, something I came across via Hannah's blog, which fits well with one of our shared interests, and also somewhat reflects my feelings over here at A White Horizon now that I'm one of the last two survivors from the little circle of Root Hill bloggers (hannahlikessheepbaa isn't the only one to have gone down over the last year or two; Sam's the only other one still going that I'm aware of): Type 40 by Chameleon Circuit: http://www.youtube.com/watch?v=BGqrrmZXtqg


And finally, the after-funeral lunch.  Sam remembered something important which had slipped my mind - Zombie Fluxx - and used that as the basis for his food suggestions: Sandwiches, Donuts, Coffee and the Zombie Brains.  That's a good game, Zombie Fluxx.

And for my nominations: as a semi-regular repository of Whovian enthusiasms, Hannah's blog absolutely must be commemorated with Fish Custard, a la The Eleventh Hour.  I also nominate pizza, in memory of various (usually Root-Hill-related) past events - but not Yorkshire Pizza of Death.  I think one of those is quite enough for one lifetime.  I'm tempted to suggest lamb/mutton, but really not sure whether that's an appropriate interpretation of "likes sheep".


Hannah, thank you for the blogging.  It has been a thoroughly enjoyable... thing.  What's the proper collective noun for a period of time during which multiple people write blogs that play off each other?  I have no idea.  But what I was trying to say is, it's been a thoroughly enjoyable one of those.

Rest in fleece, hannahlikessheepbaa.  So long, and - because we can't let you pass into the blogospherical afterlife without cracking some sort of Hitchhikers' joke: thanks for all the fish.

And custard.


- The Colclough

Thursday, 7 February 2013

About That Letterbox of Yours

You remember in my last post I told the Root Hill types among you to watch your letterboxes for incoming DVDs?

I know for a fact that none of you will have got what you're watching for yet.

I swear it's not for lack of trying.  I've printed all the address labels and everything, and I would dearly love to get the things in the post.

But can I get anybody to sell me fifteen DVD-box-size padded postpacks at anything like a sensible price?  Yeah, right.  Last year I got them in 3-packs from Tesco, which worked out at 33p per envelope.  Fair enough.  This year, Tesco have been out of stock for weeks (literally, weeks), while the post office only had half the number I needed, and were after £1.39 each for them!  Combining that with the amount postage has gone up in the last 12 months, I could almost make a loss just on the post and packaging.

Still got one or two other ideas on where I might be able to try, but I haven't had a chance to try them yet.

So the long and short of it is that you can relax your letterbox-watching vigilance, because the DVDs haven't been posted.  I am very, very sorry for the delay.


- The Colclough

Saturday, 2 February 2013

Things Achieved: First of February

Morning: got pinched and punched for the first of the month, by one of the accountants.  Not sure that really counts as an achievement, but I think it was a first for me, so there you go.  Apparently I have to remember to say 'White Rabbit' before she has a chance to attack me on the first of March, to forestall the pinching and punching.  As the Americans say, go figure.


Afternoon: unpacked the future out of its little cardboard boxes and put it on the shelves.  'The future' as in the future of household lighting, in case you're wondering.  We'd taken delivery of a new range of LED bulbs, and as Kings' employee-most-known-for-being-paranoid-about-the-light-bulb-shelves, it fell to me to help optimise the shelf layout, produce and implant the colour-coded shelf edging strips (they're really nice edging strips, if I say so myself; I should have taken a photo), and put all of the relevant information into the till database.  I also made a promotional page for the shop's website as well, which you can see here.

They're rather expensive (prices starting at £9.99 for one bulb), but with the up-to-25-year lifespan and the 80% energy saving, they will more than pay for themselves.  The lifespan and the efficiency are the same advantages touted for those ugly compact-fluorescent bulbs over the last few years; but the LEDs have more: they turn on instantly - you don't have to wait for ages between throwing the switch and getting some light - and the bulbs actually look decent, unlike the hideous convoluted bulkiness of a CFL.  I'm rather looking forward to the day the CFL becomes extinct and LED bulbs take over the world.


Evening: finished making the DVD copies of Root Hill on Camera 2012.  Really.  Pictures to prove it:

The stack of finished DVDs

Preview of the main menu

Now I just need to put the blighters in the post.  Watch your letterboxes.


- The Colclough

Tuesday, 29 January 2013

It Also Animates!

I mentioned a couple of posts ago that I was given a Wacom Bamboo graphics tablet as a Christmas present, and I showed off my first piece of serious Bamboo-based artwork.  Today I decided to move ahead with another semi-related project which I've been thinking about for a couple of weeks: an experimental animation using the Bamboo, the GIMP and Sony Vegas.  I started drawing the test scene this morning, and finished animating it around mid-afternoon, and it came out looking like this:


As rumoured in the aforementioned previous post, the clip features Elbows Dude, a heavily-stylised character who had featured in just one previous work, a one-off comic strip from 2006 which was called The Short Adventure of Elbows Dude and was about Elbows Dude flexing his elbows a lot and generally being in a comic strip.  That's him in the picture above - no, he's the green one, silly; the purple ones are dead cows.  And to satisfy the historically-curious among you, here's his debut outing:


Fun fact: I've never published that thing before, perhaps because I thought nobody would get it.

I've got a few other Elbows Dude-related story ideas drifting around, which have been festering in my head since about 2010, and now (along with today's segment) have semi-congealed into something approaching a plot, albeit a really surreal one.  Hence the clip I've just made will - hopefully - go on to serve as the opening of a larger production.

Now, I could be all mean and make you wait for the whole film to come out, but I'm not feeling mean today.  So rather than keep you all on tenterhooks waiting to find out what the animation actually looks like, I decided to use the existing segment as a teaser trailer for the film.  Alright, hush the clamour already - here's your video:



Confused?  Yeah.  Me too.  I have no idea why it's raining cows in there.

Just you wait until you see the rest...


- The Colclough

Friday, 25 January 2013

Trailerish

Having mentioned in my last post that I've finished video editing for Root Hill on Camera 2012, it occurred to me that I should stick the trailer on ye blog, for completeness' sake if nothing else.



Not much else to say here right now, only the trailer.  And if you didn't like it, then just be grateful you didn't see the first draft.  It was pretty terrible.

Normal blogging service will resume whenever it resumes.


- The Colclough

Thursday, 24 January 2013

What the Wacom Can Do

After a minor case of unsubtle hinting, I was given a Wacom Bamboo Pen & Touch graphics tablet for Christmas.  I hadn't really used graphics tablets much before, and my last attempt (borrowing Tim's tablet, which is also a Wacom) produced this rather unimpressive bit of scribble:

A concept sketch for Fort Paradox 115: my first graphics-tablet drawing.  Srsly.

However, I was pretty sure that my initial failures were just teething trouble.  After all, I spent my first two or three weeks in The GIMP being hopelessly confused and (whisper it!) almost missing Photoshop, of all things - before it suddenly clicked one day, and I've been using the program for all sorts of things ever since.  I expected a similar thing would happen with the tablet, if I had one of my own and was able to get some practice.

It looks like I expected right.  This morning, I finished this (a rather better piece of scribble, if I say so myself):

Blue in the Firelight, January 2013

I almost crashed GIMP during the production process, as the image had so many layers; in the end I fixed the problem by separating the thing out into three different files - one with the initial compositional layers, a second to tidy up the line art, and a third to add the colour.  You can see a higher-resolution version of the finished picture on my DeviantArt page, and you might notice it cropping up as my new avatar on DeviantArt and on Steam.

Where next?   Well - here's a bit of good news for the Root Hill attendees among you - I'm very nearly finished the Root Hill On Camera 2012 DVD: the video segments are rendered, the disc menus are authored, and the print components have been designed.  All that remains is to produce the physical copies and get them in the post.  And once that little project (little... haha, right) is off my slate, I'm planning to try and get back to animating something.  So many ideas drifting around right now, including Papercuts episodes 5 onwards (waiting on script delivery from a guest writer or two), Arbitrary Stopframe Series 2 (waiting on... um... me getting round to it), The Murkum Show (working title, waiting on me figuring out what it's actually about apart from having lots of Doctor Murkum in it), and the long-planned Fishy Business remake Empire of the Pond (which has recently seen some movement on the test-illustrations front).  But more recently, the idea occurred to me that I should try doing a quick-and-dirty (that fatal phrase...) graphics-tablet cel animation featuring my little-known character Elbows Dude in a variety of improbable scrapes, which he solves with his elbow powers.  Right now, I honestly don't know which route I'll be going down next, but all five of them have some appeal, so I'll hopefully be picking one and getting down to business before too long.  Watch this space!


- The Colclough

Saturday, 19 January 2013

Landmarks, Challenges and Ze Future

Okay, I missed it.

As in, I wrote my 150th post on this blog, back on Tuesday, and didn't even realise I was doing it.  In my webcomic Cylinder and Miserable it's a long-standing joke that the characters stop to comment on the passage of strip numbers every 50th episode, or more recently they make a point of complaining about the long-standing joke, or just make a point of refusing to comment altogether.  But over here on A White Horizon, I didn't even know I was doing #150 until after I'd hit the 'publish' button.

Still, you could argue that 150 is only a half-landmark, and the next 'proper' one is #200 (which I'll try and make a point of doing something special for, although I'd probably be hard-pushed to do anything as impressive as Sam's 200th post back in June), so I'm not too upset about my failure to spot it.

That, and Tim said he nearly died laughing at what turned out to be my 150th, and I guess a blog post that almost kills your best friend is fairly momentous, even if not quite in the right way, so you could say the landmark didn't quite go unmarked after all...


That was the Landmarks bit.  Now for a comment on Challenges.

As you may have noticed, my first blog post of 2011 was my first of 11 submissions in the "First 11 for '11" challenge against Hannah, and my first blog post of 2012 was my announcement of the free-for-all "First 12 for '12" challenge, which I ended up losing pretty badly to Hannah, Sam and Tim.

As you may also have noticed, this is my third post of 2013, Sam and Tim have also been blogging since the Auld Lang Syne was sung, and none of us have mentioned any "First 13 for '13".  Which is because it isn't happening.  I'd forgotten about the whole thing, Sam had opined that a speed-based challenge probably isn't the best approach (and I've been thinking he's right), and Tim said he's too busy to take part in any blog challenges this winter.  So all things considered, we decided not to bother.

It's also worth noting that Hannah hasn't blogged once since the 24th of last February (almost 11 months ago, do the math), and sad as it may be, it rather seems that the world's greatest sheep-obsessive blog is dead.  Particularly poignant and stuff for me, as hannahlikessheepbaa was really the blog which inspired this one in the first place.  It's largely her fault I blog, and largely my fault Tim blogs, so A White Horizon and OpenCGDA have lost their spiritual parent and spiritual grandparent respectively.


And that leads me on to the last of my three points: Ze Future, or Ze Lack of Future, for a certain other blog.

In light of the impact made by hannahlikessheepbaa.blogspot.com, I think it would be fitting for the blog's surviving friends and relations to give it a dignified send-off, and to that purpose I intend to arrange a virtual funeral.  I was thinking that everyone who has appreciated Hannah's blog over the years could join together on the anniversary of its last known sign of life (i.e. on the 24th of this February) to pay their respects by writing about the general significance of Hannah's blog to them and about which of her posts they liked best and why.  I thought we could also propose a selection of music which would embody the memory of the departed and express our feelings at their departure, and round the whole thing off with a virtual post-funeral lunch comprising food items chosen for their relevance to Hannah's blog.  I'm nominating This Is Gallifrey and fish-custard in the latter two categories...

I seem to remember discussing the funeral idea with somebody already, but I can't remember who it was.  Anybody who has any fondness for Hannah's blog will of course be welcome to attend / participate.

Obviously, if the corpse suddenly comes back to life then that would radically change the funeral plans (maybe rework them as a resurrection party?), but until that happens, I'm planning to proceed on the assumption that the funeral is a thing.


- The Colclough

Tuesday, 15 January 2013

What's a Desktop?

I got one of those phone calls this afternoon, where they claim to be from Microsoft and want to talk to you about your computer problem (taking advantage of the fact that most people who have a computer have Windows and/or a problem, usually both), with a view to getting you to pay for some alleged 'repair service' which will actually do more damage to the machine than good, and let the perpetrators run off with your credit card details.

I spotted the guy immediately - the combination of a thick Indian accent and the (always dubious) opening line "Hello, I'm calling from Microsoft; am I right in thinking you are the primary user of your computer?" - and since I knew the Accented One was a miserable low-life trying to pull a fast one on me, I decided I could justify wasting a few minutes of his time by pretending to be a tech-illiterate moron.  Five minutes spent trying to help me find my own mouse would be five minutes less for the cad to maraud around and prey on someone more vulnerable.  That, and I thought it'd be fun.

Needless to say, I fully appreciate the irony inherent in the notion of me playing the tech-illiterate moron, seeing as the computer is by far my most frequently-used tool, and I basically got my current job (coming up to its one-year anniversary next month!) on the grounds that I can speak HTML and I showed promise at navigating the shop's database.  But just for a few minutes, I carefully suppressed years of deeply-ingrained Windows-user know-how, and pretended I didn't have a clue.

"There's this thing out there that will infect your computer as soon as you go on the internet.  It affects all versions of Windows," the Accent informed me in apparent earnest.  "Oh dear," I muttered in fake worry, "that sounds pretty bad.  I guess I'd better let you give me a hand..."  And so we began.  I don't claim that what follows is a verbatim transcript, but it does summarise the more interesting points.

"Can you be in front of your computer right now?" the Accent asked me.  I was already there - having been using it when the phone rang - so I decided not to bother over-complicating that step.  "Yes," I said, "I'm there".  "Good," said the Accent.

"Right: is it a desktop or a laptop computer?" the Accent asked me.  "What's the difference?" I replied.  After making him explain two or three times, I finally 'deduced' what I'd known all along: it's all in separate bits spread all over the desk with cables between then, so it's a desktop.  I then feigned surprise at the 'realisation' that a desktop computer is called that because it's non-portable and stays permanently on the top of the desk.

"Which version of Windows do you have?" the Accent asked me.  "How do I find out?" I replied.  And then I muddied the waters further by saying I'd heard that there was this thing called Linux which you could get instead of Windows, and how would I know if I had that?  Mumble, mumble... we never did work out that I'm running Windows at all, never mind getting down to finnicky details like XP x64 Pro.

I pushed the OS question a bit further by asking "What happens if I've got Linux?  Will it still get The Problem?"  "Yes," the Accent said, "it'll be much worse."  Oh, really - I thought - well, thank goodness I'm not running Linux in your imaginary scam-world then.  I could have been in trouble.

"Could you go to the screen that comes up when you turn the computer on?" the Accent asked me.  "Oh," said I, "but I always have the screen on when I turn the computer on.  Otherwise I can't use the computer!"  Apparently put off for a moment by this unfortunate spot of ambiguity in the English language, the Accent changed his tack a bit: "Can you go to your main screen?"  "Um... I've only got one.  Some of my friends have two, but I don't."

"What can you see on your screen right now?"  I happened to be staring at Windows Media Player 11, so I said in dim-but-happy mode "I can see my music!" and merrily launched into a string of pointless questions as to whether the quantity or even the selection of music could affect the computer's vulnerability to The Problem.  I even started reading out the contents of my library, but only got as far as "some Adiemus albums, and the soundtrack from that Portal 2 game, and" before being interrupted by the next question.

"How old are you?" asked the Accent.  I feigned worry again and asked if I was going to be in trouble because of a legal minimum age for using a computer, to which the Accent said "No, no, I'm not talking about anything illegal."  This remark provided me the opportunity to slip in the knowing question (albeit still disguised under the vapid manner I'd been keeping up for the previous few minutes) "Are you sure?"  I don't know whether or not he picked up on the subtle aspertion being cast against his alleged Microsoft credentials, but if he did, he didn't let on.

"So," I blustered on, "does the computer know how old I am and behave differently based on my age?" I was somewhat taken aback by his answer - in retrospect, I think the Accent must have decided I was really stupid and thought it would be easier to just play along: "Yes, it does."  "Oh," I mumbled.

Anyway, I honestly don't know why he felt he needed to know my age, and I didn't much fancy telling him.  So I decided to bend the truth.  Well, alright, I guess misquoting your age by seven years goes beyond 'bending the truth' and counts as outright fibbing, doesn't it.  I claimed I was 17, and I think that was the point where the pudding got over-egged.  His Accentedness didn't buy it for one moment.  "No, you don't sound 17," he said.  In retrospect, I should have asked how old he thought I sounded - was he going by the timbre of my voice and cottoning on that I'm actually in my mid-20s, or was he going by the implausible stupidity of my responses to his questions and thinking I was more like 7?  I guess I'll never know.

I claimed I was really 17, but I have a throat condition that makes my voice sound unusual. And at this point, the Accent had obviously had enough, because he muttered something which I couldn't quite make out for certain, but which sounded a lot like "I think you've got a few other conditions as well," before telling me to "Have a nice day, sir," and hanging up.

One can only speculate as to how much longer I might have been able to keep it going if I'd come clean and said I'm 24...

Looking back on the conversation, the best bit was probably one of the earliest ones, but I thought I'd save it for last in the writeup: when he asked if I was the primary user of my computer, I said I was, but I said I sometimes let the hamster have a go too.  Needless to say, the Accent seemed to have trouble knowing what to make of this.  But while it may sound like the least realistic thing I said in the whole phone call, the beauty of it is that it's arguably true, at least in a manner of speaking.  Okay, so Dusty doesn't exactly 'have a go on the computer' as such, but he does sometimes walk across my keyboard and accidentally press the odd key with his feet.  So you could say he's 'on the computer', even if only in the crudely physical sense of standing on the controls.

As a coda to the story: once I hung up, I found myself shaking.  I suspect it was a physical reaction to the strain of suppressing my usually-dominant honest streak and telling barefaced lies for a solid eight-and-a-half minutes.  Strange and fascinating.

Anyway, shakes aside, I very much suspect (and certainly hope) that my Accented friend had the worst of the conversation!


- The Colclough

Monday, 7 January 2013

From One Weeks' Vantage

Okay, been a week (what, already?) since 2012 shuffled off its mortal coil.  I always said the Mayans were wrong and I'd make it to Event 2013, and here I am.  Here, more to the point, we all are.

Thought I'd do a little write-up on the past year, and have a brief ponder on what might be coming up...


2012

I turned 24.  I remained weird.  I also remained single.  I didn't remain unemployed though, as you might have read in these pages back in February.

I nearly lost my computer.  But it got fixed in the end, so all's well, and all that.

We obtained our seventh hamster back in January, and he has been entertaining us with his nuttiness ever since.  And chewing the carpets.

The Jubilee happened.  Celebrations in my area got rather washed out, but sometimes that's life.  Now I'm busy rooting for Her Majesty to reach the end of her 64th year on the throne and overtake Victoria as the longest-reigning monarch in British history.

The Olympics happened.  I enjoyed the event, mostly.  It was interesting to see that that at one point the USA decided to report the medals table using a different algorithm to everybody else in order to pretend that they were on top, when really we all knew China were leading - almost as if the whole nation was throwing a huge collective strop because being in second place out of 200-odd nations just wasn't good enough for them, dammit Jim.  Us Brits, meanwhile, were perfectly happy with third rank - or at least I was.  I thought the closing ceremony was a washout - okay, it's some overpaid morons singing naff songs; even Imagine is massively over-rated, what's the fuss about here? - but thought most of the opening show was brilliant, and the actual sporting in between managed to grip even me, who hasn't a drop of sporting blood in my body.

I made some interesting discoveries about animation - most importantly, the fact that paper cutout animation is actually a lot slower and more difficult than you might think.  My animation output for 2011 comprised 13 episodes of Arbitrary Stopframe, but 2012 managed only 4 episodes of Papercuts.  Although to be fair, Papercuts episodes feature dialogue (with the consequent burden of lip-synch work), and each have three times the runtime of actual animation (i.e. not counting title and credit sequences) of an AS episode, so when you do the maths they work out relatively close.

That was my film output - what of the intake?  Records indicate (yes, I keep records) that I went to the cinema four times in 2012, to see The Pirates! In an Adventure with Scientists (visually top-notch, as one would expect from an Aardman feature, but disappointingly weak in the story department, and less funny than it should have been), Avengers Assemble (don't get me started, I could eulogise for ages, especially about Phil 'Agent' Coulson), Brave (not quite Pixar's best, but still pretty good), and finally The Hobbit: An Unexpected Journey (overlong, yes, but largely enjoyable, especially the performances of Martin Freeman and Andy Serkis.  Sorry about the inevitable disagreements betwixt us, Sam, but I did like it).  I've lost count of all the things I've seen on TV / DVD / Blu-ray, but highlights have included Galaxy Quest on Blu-ray, Sherlock season 2, the first half of the first season of The West Wing, my first time watching full seasons of The Apprentice (s8) and Young Apprentice (s3), and of course Seven Samurai.  Not so much a highlight, but still of note, the first few episodes of Star Trek TNG.  So far, at least half of them have been really awful - but I kept watching because I'm a bit of a completist sometimes.  The Dreaded Moffat has been very cruel and only given us six episodes of Doctor Who this year, instead of the 14 we should have had, but at least the first half of Series 33/7 has been an improvement over the sloppily-written debacle of 2011's Series 32/6.

I finished publishing Cylinder and Miserable Series 2, and started on Series 3.  Didn't end up resuming Grace and Caffeine or starting my planned Brothers in Shells prequel spin-off yet.

I also met a guy called Wayne, and we've been writing a sitcom whose basic premise is The Screwtape Letters mashed up with The Terminator, and laced with a liberal dollop of up-to-the-minute financial corruption.  More on that later, maybe...

And to round things off, I won 2 out of 5 podium spots for best post, and second ranking on the Best Blog of the Year list, in Sam's 2012 blogroll review, which I have to say was a very nice cap to the blogging year.


2013?

In short, goodness knows.  There are 51 more weeks to go before 2014 starts, and 51 weeks is a very, very long time, both in politics and elsewhere.

On the animation front, I'm hoping to get X-Battles GT5 finished soon.  Beyond that, Papercuts episodes 5 to 9 are all in various stages of being written, but none are ready to go yet, so I might be taking a break from the show and producing something else next.  Possibly more AS, and/or possibly the long-brewing Empire of the Pond, given a helping hand by my new graphics tablet.  Or maybe something about Murkum, animated entirely in Lego - but I don't have a workable screen story for that project yet, so you'll have to wait.  On a related note, Tim, Sarah and I finished Alpha One's Winter Wonderland back in the summer, and shot a fifth X-Battles GT short in October (nearly finished, just waiting for some more sound-editing work).

Hoping to finish writing Cylinder and Miserable Series 3 this year.  Might get round to doing one of those other comic-strip things I mentioned.  Might not.  Don't know.

Looking forward to Iron Man 3, Thor 2, Monsters University, and The Hobbit: The Desolation of Smaug.  Waiting to see what the reviews are like.  Need to catch up with Skyfall on DVD/BR sometime.

I've known people who took less than 51 weeks between meeting their future spouse for the first time ever, and getting back from their honeymoon.  Not to say I expect to marry in 2013; far from it, I've long since given up any actual hope or expectation on that front, but I know enough about probability - and about God's sometimes inexplicable sense of humour - to recognise that I can't absolutely rule out any traces of possibility.

Can but wait and see!


- The Colclough

Saturday, 8 December 2012

The Storm Has Subsided

My goodness, that was slow and awkward.  Script written in February, voices recorded in June, and it still took until December to complete the fourth episode of Papercuts.  I usually count the production time from the voice recording session, which gives Pedroelectric a total of nearly six months, shattering the four-month record set by Episode 2 Germination Without Authorisation back in the summer.

I think the killer factor was the technical complexity - or rather, not so much the technical complexity in itself, but more the fact that the complexity made the task seem more daunting, and put me off from knuckling down and getting on with it.  As I wrote in the episode's YouTube description: don't write animation scripts with thunderstorms in them.  The rain, thunder and lightning did nothing to ease the convoluted process of bringing this story to the screen.  This might have been a good opportunity to point out that unlike the previous three instalments, which I wrote myself, this one was co-scripted by Tim... but then again I don't think I can shift the blame for the thunderstorm, as that was my idea anyway.  Tim was the one who suggested that they should be watching TV, and that Pedro should be sent up the aerial to fix it, and that the Captain should try to make some commercial use of Pedro's electrified condition, but I have to hold up my hand and admit that the basic concept of Pedro getting electrified in a thunderstorm was entirely my fault.

The previous three episodes were achieved almost entirely through an honest-to-goodness single-pass cutout process (the passage-of-time ideograms and the space scene in Episode 3 Jalapeno to the Skies were exceptions), with any given frame usually being a single unaltered photo.  But this time round, something like half of the film comprises multi-layered material, with the stuff on the TV screen, the rain, the various lightning flashes and electric sparks, and the non-speaking extra in the penultimate scene all being either composited or outright computer-generated after the fact.  That probably went a long way towards slowing me down, because it not only requires twice the amount of material to be shot, but requires both plates to be designed with a view to synchronising them in post.  It's finnicky enough designing a set to function at the right scale and so on even when it's only for a single-layer shot.

But as I also mentioned in the YouTube description, I think it was worth the effort.  Not only am I pleased with the storyline, I also think Pedroelectric has turned out as the most visually interesting episode to date, and perhaps the most aurally interesting as well.

The soundscape includes all sorts of weird and wonderful things this time round: a rainstick, a sheet of cartridge paper (the lounge set, as a matter of fact), white noise artificially generated by Audacity 2, a stapler, a cushion borrowed from our leather sofa being smacked really hard with a metre stick, my grandparents' un-lubricated driveway gate several years ago, the plug of the family vacuum cleaner (you wouldn't believe how hard it was to record the sound of a cable being picked up or put down), me eating Doritos a lot louder than I usually do, and me doing a move which I can only describe as trying to spit as sharply as possible from somewhere underneath my tongue.  Also watch out for Millimetre's dialogue - somewhere in this episode is the first occasion where I actually thought about what he's trying to say, and based his screeches off an actual sentence or two.  I'd be very interested to hear whether you can figure out where or what any of these items are...

Musically, Pedroelectric retains the main theme as usual, and revisits Pedro's heroic sting from Episode 1 Lemon Juice for the Captain, but also introduces the longest new piece of incidental music to date, titled Windmill and Flower.  I don't know if the show the trio are watching on their TV is a documentary about green energy (which is what the script says) or if it's metamorphosed into a really bizarre meta-cartoon within the cartoon, per Itchy & Scratchy.  I'll leave it to you to decide which interpretation of Windmill and Flower you prefer.

It seems I never got round to embedding Episodes 2 or 3 on the blog, so I'll do that first, and then wrap up the proceedings for today with the debut of Episode 4:








- The Colclough

Friday, 30 November 2012

This Is All Sam's Fault

Although I should point out that when I say "Sam's fault", I mean that in the nicest way possible.  Not really a 'fault' in the conventional sense at all, just that it's largely down to Sam.

I'm talking about my increasing interest in Asian (mainly Japanese) cinema.

Admittedly, my first introduction to Asian cinema came from a director I don't remember Sam ever mentioning, namely a pair of films from animator Hayao Miyazaki.  Specifically, these were his feature directorial debut Lupin III: The Castle of Cagliostro (1979), and his Oscar-winner Spirited Away (2001).  The first was a relatively gentle introduction to far-eastern cinema, albeit a slightly surreal experience, as the film is set in a version of middle Europe filtered through a lens of Japanese cultural perception and storytelling.  The other was only the second film to win the Academy Award for Best Animated Feature (following debut winner Shrek), after the category's belated inauguration in the 2001/2002 season, and is a much more wholeheartedly Japanese work, drawing heavily on traditional Shinto religious imagery.

But then came Sam.  Over the four years since I first met him, I have not only discovered more of his fascination with the Kaiju genre in particular and Japanese cinema in general, but I've slowly started getting drawn into seeing some of the films for myself.  He gave me a DVD copy of the original Godzilla (1954) as a Christmas present last year, and I bought a copy of the more recent South Korean film The Host (2006) on his recommendation.  And I liked both of them.

Despite the move towards the monsters, however, there remained a very significant gap in my education - I hadn't seen a single film by the man who is perhaps the most famed Japanese director of all, Akira Kurosawa.

Yes, that Kurosawa - as in, the man whose 1958 film The Hidden Fortress is often cited as the primary inspiration for Star Wars.

Back in August I obtained a copy of what may well be his other most famous film, Seven Samurai (1954), once again on Sam's advice.  I must admit that when I finally sat down to watch it last week, I had my reservations, mainly due to the fact that the film (even with some material still thought to be missing) runs to 190 minutes long, and I had found the American remake (The Magnificent Seven, 1960) somewhat unengaging and overlong.  I needn't have worried, though - Seven Samurai proves once again the already-well-established principle that remakes, especially American ones, tend to be something of a disimprovement.  The Japanese original did feel long (unsurprisingly), but remained engaging throughout despite being in fullframe, black-and-white and a foreign language.  Character motivations and actions made a lot more sense in their original context, and the pacing was much snappier.

I won't go into too much detail on the film's history, structure etc (Sam has already done all of that, and I don't see how I could improve on his writeup); I just wanted to post something to say, relatively quickly, that I've now seen it too, and I liked it.  And to say thank you to Sam for the tip!

Now to get hold of Godzilla Raids Again and/or The Hidden Fortress...


- The Colclough

Tuesday, 6 November 2012

That Impossible Monday

I've been on YouTube for 5 years plus, and over the course of those years I've sometimes wondered what it would feel like to open my emails one Monday morning and find my inbox swamped with YT notifications after one of my videos somehow managed to go viral over the weekend.

Well, one can dream.  It's never happened.

Until yesterday, it sort of did - except not on YouTube.

My Mondays usually start somewhere around 9am, but I was brought to half an hour early yesterday, as Ben popped in and said something (sorta casual, as you do) about all those votes and comments that one of my recently-published Portal 2 custom maps had been getting.  Well, the last time I checked, my most popular map had achieved something like a dozen views, seven or so people playing it, few enough votes (in either direction) that you could count them on one hand, and around two comments.  It had been about a week since I last logged into Steam - a week, on my Steam account, is usually just about long enough for absolutely nothing to happen - but my still-not-quite-awake brain thought it heard Ben say something about 'nearly 2000 votes'.  I would probably have fallen out of bed, except that I'm in the rather sensible habit of sleeping towards the middle of the mattress, rather than hanging off one side.

8:30 may count as 'a bit too early' on ordinary days, but Ben wasn't joking, so it seemed that this wasn't ordinary days.  I promptly decided that if I really had got literally thousands of people playing one of my maps, then this was clearly worth getting out of bed half an hour early for.  Sure enough, I fired up Steam and found some 57 messages, nearly all of them comments on Cliffs of Insanity, and stats boxes showing it had been one of the 3 or so most popular P2 custom maps for the last several days.  Someone even had a screencapture video on YouTube showing themself solving the map - which I have, needless to say, added to my favourites list.  And somebody else left a comment in Russian.

The numbers kept going up, some of them by the hundreds, over the rest of the day, and were still rising this morning.

And just as I was all fired up in test-chamber-building mode, somebody somewhere in the deeper recesses of Valve went and broke something.  As of first thing this morning, I can load Steam perfectly well, thank you very much, but Portal 2 won't start for love nor money; I get an error every single time saying that "the Steam servers are too busy to handle your request for Portal 2" - which doesn't make a great deal of sense seeing that I had the game already working 24 hours ago.  Quite annoying timing.

I digress.  The main point of all this was to say what had happened, and to comment that it all feels really weird after all those years of obscurity.  Really, really weird.

But not unpleasant.


- The Colclough

Saturday, 3 November 2012

Who and Why

So, apparently the massive, greedy, faceless corporate giant that is Disney has bought out the most famous and successful independent filmmaker in the world - and as if that's not enough, they immediately scheduled Episode VII for release in the summer of 2015, just two and a half years from now.  As Sarah said at the beginning of her email (which was how I found out about it all), "Oh, dear..."

We're talking, of course, about the company which seems almost literally unable to handle the idea of not making a sequel to any film which got seen by a paying audience of more than 3 people.  Except Prince Caspian, for some reason.  They've been known to pillage their archives as far back as the 1940s, going so far as to produce Bambi II in 2006 - yes, you read that right, Bambi II - a direct-to-video (and I don't doubt utterly worthless) sequel to the original film which had been around since 1942.  Apparently it holds the record for the longest time gap between a film and its sequel, but the real issue is that Disney felt it had to exist at all.

There seems to be a school of thought out there which holds that Star Wars creator George Lucas himself had become something of a money-grubbing corporate fiend of late, but whether or not that is true, he at least had the decency not to bother making Episode VII.  House of Mouse, of course, saw a cash cow and promptly rushed in with the largest milking bucket they could find.  We don't know who's writing the new film(s), or who will be directing them, but to my nose (and those of many others, it seems) it all smells like a particularly rotten case of lucrative-release-date-first-and-shaky-plot-later.  What really irks is the wording of the news piece, which suggests that Disney aren't just looking to make a new trilogy, but that Ep VII would be "followed by episodes eight and nine and then one new movie every two or three years".  In other words, just keep churning them out, mindlessly and endlessly, for the rest of eternity - somewhat like how Shrek ended up.

All bleak and terrible, then?  Likely, but not definite.  There are, in my opinion, a small handful of directors out there (presently numbering 3, although I can't say I've thought it through too comprehensively) who I can't rule out as unavailable (Joss Whedon is too busy making Avengers 2, for example) whose hiring could turn the Third Trilogy into potentially-not-disastrous news, and whose names I shall present in alphabetic order, along with my thoughts on why they might be able to redeem the new sequel(s) from Mouse's rancid avarice...

  • Brad Bird: has directed 4 feature films to date, and all of them have been critically lauded and/or massively successful.  Basically all were both, except that Warner never bothered to market The Iron Giant properly, so most people have never heard of it and it didn't get the fame or the box-office numbers that it deserved.  The success of Bird's films probably has a lot to do with what another writer has called "his vice-grip on storytelling mechanics" - I can't think of any way to improve on that description.  Bird started in animation but proved with Mission: Impossible IV that he can do live-action as well, and right now I have no idea what Bird is doing with himself, so he might even be available to take on Star Wars VII.
  • Kenneth Branagh: not remotely the obvious choice to direct a superhero movie - Thor could have been a disaster on so many levels - but somehow it all came together and worked out surprisingly well.  I suspect Branagh's famously Shakespearian background could stand him in good stead to handle the philosophical and quasi-religious undertones of the galaxy far, far away.
  • Gore Verbinski: proved with the first Pirates of the Caribbean, and with Rango, that he can make a very good film so long as he has a decent script before (and not after - Dead Man's Chest...) the cameras start to roll.  Main strengths include his visual sensibilities (the Pirates sequels still looked fantastic, even when the plot structure was teetering dangerously) and his wit - imagine the director who crafted Jack Sparrow working with Harrison Ford to portray a much older but still smuggler-ish-at-heart Han Solo, and you should be able to see why I put Verbinski on my list.

Might come up with some more names later, but can't promise.

But for now, of course, we'll all just have to wait and see.


- The Colclough

Wednesday, 12 September 2012

Comics That Weren't

Last Saturday, I found myself editing the Yateley Baptist Church notice sheet for the first time in about 16 months.  It was due to restart after its usual summer hiatus, and the editorship had boomeranged back to me due to the spiralling work commitments of the guy who had taken it over last spring.  (Speaking of which: it seems to be a dangerous thing to pray that someone will get a job - sometimes they get rather more job than the prayer meeting bargained for!)

Well, so far, so run-of-the-mill.  But there was a bit of empty space left over, and I toyed with the idea of re-printing one of the 178 existing Grace and Caffeine strips.  I re-read the archives, and failed to pick one that I liked as a re-starting point, so the idea went to the cutting-room floor.  I never considered writing a new one - I've had a few ideas for future episodes in the two years since packing the project in, and slowly accumulated them in various notebooks, and I remain open to the possibility of doing a fifth season at some point, but I'm already working on too many different things at the moment and have no intention of adding Grace and Caffeine Year 5 to that list until a couple of the current items have been cleared off it.  Maybe someday, though.

Then my addled brain got onto the statistics: if I'd carried on with the 48-episodes-per-year thing, I'd have got to 274 before stopping for this summer, and produced #275 over this last weekend.  By that logic, there are almost a hundred G&C strips which could have been by now, but weren't / aren't.

Since G&C has been stopped for so long, its 178-strip 'runtime' was overtaken earlier this year by Brothers in Shells, which interestingly enough began life as an ink-and-paper comic but has now made the transition to a fully-digital production workflow, which I expect G&C would also do if/when I get round to drawing Year 5.  And speaking of Brothers in Shells: that notice sheet wasn't the only thing coming back from a summer hiatus over the last few days.  Tim's strange and wonderful snails-in-space webcomic is also back online as of yesterday, and once again features those pesky Tavuc getting the worst of George Darlan's 'benevolence'.  Which made me happy.

Go and read it.  Now.


- The Colclough

Monday, 3 September 2012

Daleks and Happiness

Yes: Daleks and happiness.

Not, I will admit, a combination that happens often. But on Saturday night, it did.

I liked Asylum of the Daleks.  I haven't got round to my habitual re-watching on iPlayer with the subtitles on, but my impression (quite a distinct impression, at that) after the initial screening of the Season 33 / New Series 7 opener was a positive one.

As might have been hinted in previous posts on this blog, I was less than ecstatic with the way Doctor Who Season 32 / New Series 6 turned out.  As time has moved on, and the first two Matt Smith seasons have become more and more a matter of hindsight, my liking for 31/5 has remained undiminished, but my dissatisfaction with 32/6 has become increasingly definite.  Not to say it was without its moments - I thought The Doctor's Wife was mostly very good, and The Girl Who Waited was excellent (pleased to hear rumours that Tom MacRae has written another script, for the second half of 33/7) - but the season had some pretty naff episodes, and on the whole, I thought it was badly structured.

And then, there was the massive wait for the new season.  All those months without Who.

But it was worth the wait.  I think the fundamental problem with Moffat's episodes for 32/6 was that he was so busy trying to string together his massive River-centric arc that he forgot to make sure each individual story was satisfying in its own right.  Some of them, in my opinion, definitely weren't, with the main culprits being A Good Man Goes to War and The Wedding of River Song.  I was therefore relieved when he announced a few months back that 33/7 would be a lot less arc- and cliffhanger-driven, with each episode being more of a standalone adventure - and that's exactly what Asylum of the Daleks turned out to be.  Yes, it sets up some big questions for the rest of the season, but the story hangs together in and of itself, and I came away feeling that I had seen a proper, complete story, rather than only the first bit of something.  It manages to be as intriguing as last year's opener The Impossible Astronaut, but without also being as frustrating.

Mixed feelings on the revised title sequence, but that's a minor thing.  The point is that the episode itself works.  I would rank it as Moffat's best script for the show since 31/5 finale The Pandorica Opens / The Big Bang, and - possibly - the best of the eight DW season opener episodes I've seen.

In my opinion, RTD was at his best during his first season, and at his worst during his second, with the third and fourth recovering somewhat.  Moffat's first two seasons followed the same pattern, and if Asylum is anything to go by, then it looks like he might be following the third-season-recovery pattern too.

Which is why, for me at least, Daleks and happiness have coincided.


- The Colclough